The Inspiring Story Behind Why Blender is Free: Ton Roosendaal's Vision

Mia Nightshade

Updated Monday, September 9, 2024 at 12:00 AM CDT

Many people might not be aware, but Blender, the renowned open-source 3D creation suite, wasn't always free. The journey of Blender from a freemium product to an open-source powerhouse is a story of resilience, vision, and community support, centered around its founder, Ton Roosendaal.

In 1998, Blender was initially launched as a freemium product, requiring users to purchase a serial key to access certain features. Back then, Blender operated as a commercial enterprise, backed by $5.5 million in venture capital funding and employing 50 people. The company even had a presence at the prestigious SIGGRAPH conference, akin to today's Autodesk. However, the dot-com bubble burst in 2002 left Blender struggling financially.

Rather than allowing Blender to fade into obscurity, Ton Roosendaal took a bold step. He initiated a crowdfunding campaign, raising 110,000 euros to buy Blender back from investors. Roosendaal then released Blender as open-source software for free, driven by a belief that money wasn't his primary motivation.

The comments on this story reveal a mix of admiration and skepticism. For instance, one user pointed out Autodesk's history of expensive software and pirated copies, contrasting it with Blender's free access. Another user admired Roosendaal's character, saying, "This is the kind of human I aspire to be." However, some users expressed frustration with Blender's complex interface and frequent updates that move features around.

Despite these challenges, Blender has grown tremendously. Users appreciate the vast array of tutorials available, such as the "Draw the rest of the donut" series, which has helped many navigate Blender's learning curve. One user shared their success story, stating, "I love Blender. I always wanted to make games, and after a few years of practice, I'm selling my first game-ready assets."

Critics of Roosendaal's statement that "money doesn't mean anything" were quick to point out that such sentiments are often expressed by those who don't need to worry about financial survival. Yet, Roosendaal's actions speak louder than words, reflecting a genuine commitment to the community and the democratization of 3D software.

Blender's transformation into a high-quality, free program has not only disrupted the industry but has also inspired countless creators worldwide. While some users still find the software challenging, many acknowledge its potential and the supportive community behind it.

Blender's journey from a commercial product to a free, open-source tool is a testament to Ton Roosendaal's vision and the power of community support. Whether you're a seasoned 3D artist or just starting, Blender offers a robust platform for creativity, proving that sometimes, the best things in life truly are free.

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View source: Imgur

Top Comments from Imgur

cozynester

This is the kind of human I aspire to be

MidnightTacoTruck

Must be nice to have enough money not to worry about surviving. Enough to be able to say money isn't important

TheElicitor

*points to Autodesk once charging $1k+ for software (Maya) that they would push out "new" yearly editions of until they copied Adobe and then did monthly subscriptions of $100+ instead* *Also points to its historical 2nd place position as most pirated software*

nikinnorway1337

open programs are getting g******* good now too.

Tminus1622d

Unfortunatly, to me it seems like blender is so difficult to use. There's plenty of tutorials out there but it's always 'now draw a line, ok press flap the doodle and strul it'. And then I'm like 'wait wait, I dont have the doodle flap button'. 'oh, that was moved to a different menu three patches ago'. 'oh we renamed that to d***** the flop, it's also in a different menu now'. There's also way too many features and way too many different modes to be in. Which ofcourse all change with version.

amp99

"Money doesn't mean anything" <--- Sounds like something only people with money would say...

SpiderTrike2000

Draw the rest of the donut....(great tutorials by this guy)

MirvannaScythes

I love blender. I always wanted to make games, and after a few years of practice, I'm selling my first game ready assets. F*** retail.

Manh***der

OOOF using autodesk as next example. 2nd worst company next to adobe. I'm still salty about them revoking sketchbook. It was super easy for me to use and draw with and they now only offer it on mobile platforms. Used to be a free thing, now no longer is. I contemplated pirating it but can't find any sources that I trust for that specific program.

john306326

People who say money isn’t interesting are generally people who have enough of it that the never have to worry about feeding their family.

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